DrupalCon Dublin 2016: Design Principles for Minimum Viable Product
User experience is the solution for engaging client or user on a site or App. How to design a user experience for MVP is very important and how to design right user experience is more important. So how do you ensure that you build the best product when everyone has the same million ideas. We will be talking about MVP and Design principles:
What is Minimum Viable Product and UI/UX:
Why MVP?
The MVP is not about the Product but The product itself.
UI is not UX and UX is UI.
Design Principles:
Unity/HarmonyHierarchy.
Scale/Proposition.
Balance.
Dominance/Emphasis.
Similarity/Contrast.
Designing User Experience for Minimum Viable Product
How MVP and Design Principles should go parallel from day one.
How to featurise UX for MVP.
Why touring is important for MVP
By the end of session you will be able to:
Start working on a product with MVP practices.
How to design MVP using design principles.
For the web, how colours, position and placement of blocks affect site traffic.
How is UI different from UX.
Why touring is important.
What is Minimum Viable Product and UI/UX:
Why MVP?
The MVP is not about the Product but The product itself.
UI is not UX and UX is UI.
Design Principles:
Unity/HarmonyHierarchy.
Scale/Proposition.
Balance.
Dominance/Emphasis.
Similarity/Contrast.
Designing User Experience for Minimum Viable Product
How MVP and Design Principles should go parallel from day one.
How to featurise UX for MVP.
Why touring is important for MVP
By the end of session you will be able to:
Start working on a product with MVP practices.
How to design MVP using design principles.
For the web, how colours, position and placement of blocks affect site traffic.
How is UI different from UX.
Why touring is important.